Behemot Graphics Editor is a graphics program which allows to model and render 3D objects and scenes. It runs on Windows 3.1 (win Win32s Extension) Windows95/NT and Linux; it can create and modify graphically b-rep, blob, NURBS models; object can be logically intersected or subtracted; text can be converted into solid objects using True Type fonts; polyline and NURBS curve can be edited and used to build rotation and sweep solids; objects can be linked using skeleton to easily move them . Complex animations and advanced modelling operations can be realized using scripts in Prolog language. Customizable vector fields allow to deform the model. The editor provides modeling in wireframe or shaded mode; it can export scenes in DXF or VRML format or animation in MPEG format, and import some DXF files; it can render then with the raytracing engine.